BORE
ROLE
Game Design, 2D Artist
DESCRIPTION
Blended design and art work as minigame & interactions designer, character artist. Created all UI/UX.
YEAR
2020
GENRE
Survival, God Game, Minigames
PLATFORM
Mobile


GAME DESIGN AND 2D ART
ART PERSPECTIVE
As the UI artist/designer, I created the User Interface for our game and helped with UX. A week before our project went into Alpha, our mentors pointed out that they could tell which artist drew what assets because of stylistic differences and the usage of different color palettes. The environment artist and I had the same ideas and concepts in mind, but our executions were always different. Because of that, I redesigned every aspect of the UI and many aspects of UX.
DESIGN PERSPECTIVE
Throughout the semester the other designers and I worked on collaboratively on game design. I added an ‘eating’ scene at the end of each day, an ‘end of day summary’ screen displaying the gains and losses of each player, and adding a visual transition from the wireframe map to the caves were all ideas I brought up in order to better pace the game. As for User Experience, adding a confirmation panel asking players to confirm an action before said action took place in the most ill paced part of our game helped slow down the actions that occurred. I also wrote the dialogue script, which helped pace and design the events in our game.
GENERALIST PERSPECTIVE
Because of my generalist perspective, I knew when most things were implementable and when things were too far fetched to be done from programming, art, and narrative perspectives, which was helpful in keeping the game manageable.
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